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Friend World
About
Video
Foundation (PDF)
Contact
Friend World
About
Video
Foundation (PDF)
Contact
About
Video
Foundation (PDF)
Contact

1/14/2026

Kickstarter Coming Soon

I’m currently preparing Friend World for an upcoming Kickstarter launch.

At this stage, I already have a developed visual prototype that communicates the tone, pacing, and core vision of the project. The prototype is being used as a proof-of-concept, not as a playable game, while the broader world and experience continue to take shape.

Friend World is firmly rooted in fantasy and is designed with families and children in mind. Right now, my focus is on world expansion — environment, atmosphere, and visual storytelling — as the project moves toward its next phase.

I’m sharing progress thoughtfully as things develop. More to come soon.

1/15/2026

ADULT POINT OF VIEW

CHILD POINT OF VIEW

Designing for Flow, Not Complexity

One of the core questions behind Friend World has never been how advanced the technology could be.
It has always been how meaningful the experience could be without getting in the way of play.

Rather than relying on high-end graphics, complex systems, or sophisticated monitoring, Friend World is intentionally exploring low-tech, mechanics-driven design. Simple rules. Clear choices. Repetition. Observation over spectacle.

This approach is deliberate.

In this model:

  • Gameplay remains lightweight, approachable, and non-overstimulating

  • Emotional signals emerge naturally through player decisions and patterns, not sensors

  • Any interpretation or guidance happens outside the game, through a parent-facing companion layer

  • The child’s experience stays uninterrupted, imaginative, and pressure-free

This isn’t a limitation. It’s a design choice.

Some of the most enduring games ever created relied on mechanics rather than visual sophistication. When systems are simple, behavior becomes easier to observe. When feedback loops are clear, play becomes expressive instead of performative.

The takeaway from ongoing conversations and reflection isn’t “add more technology.”
More often, it’s the opposite: remove what doesn’t serve the player.

For Friend World, that means prioritizing:

  • Flow over fidelity

  • Mechanics over sophistication

  • Insight over intrusion

Anything that interferes with play ultimately works against it.

The future being explored here isn’t louder, flashier, or more complex.
It’s quieter, simpler, and more humane.

— David

1/21/2026

Today, I’m excited to share that we’re deep into refining Friend World’s business plan! We’re focusing on how our therapeutic gaming platform will impact emotional well-being, especially for families, educators, and therapists. We’ve been aligning our milestones with institutional partnerships, aiming to create a minimum viable product that truly guides emotional learning. This journey is all about turning thoughtful guidance into reality—one step at a time! Stay tuned for updates!

2/14/2026

Google Play and Apple App Store

UI UX

2/18/2026

At Friend World, giving back is at our core. Years ago, I had the opportunity to financially support an aspiring instructor—an Australian gentleman—on his path to becoming a Geek Therapeutics instructor. I invested thousands because I believed in his potential. Today, seeing him give back reminds me: Friend World is about nurturing a cycle of shared growth. When we give, we help others shape worlds of their own.

A Certified Geek Specialist is someone trained to use geek culture—like video games, comics, anime, and fandoms—as tools in therapeutic or educational settings. The program, offered by Geek Therapeutics, equips professionals—like counselors, teachers, or coaches—to integrate these interests into their practice to help clients or students connect, grow, and heal. With that certification, you might run geek-themed therapy sessions, offer specialized workshops, or engage hard-to-reach individuals through their passions, making the therapeutic process more relatable and fun.

Being a Geek Therapeutics instructor means you’re using geek culture—like games or pop culture—to help others heal, grow, or connect. It’s all about giving back. This Australian gentleman embodies that spirit—he’s been a giver to disadvantaged youth in his community. Investing thousands in his training wasn’t just about his future—it was about empowering him to bring even greater support to those who need it most.

Ask for a working copy of the prototype.

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